Data and Decisions
-
-
Billy Bug - Guide Billy to the coordinates hiding the food.
-
Data Interpretation Games - Numerous activities on using and interpreting data - Activities include bar, pie and line graphs, data collecting and much more
-
-
-
Mode, Mean, Median - Interactive lesson followed by activities - (UK measurements) (There may be a problem with the median calculation part of this activity)
-
Pie Chart - Students view piecharts (parameters: number of sectors, size of sector as a percent)
Circle Graph - Enter data categories and the value of each category to create a circle graph (similar to "Pie Chart" but the user can define the data set)
Bar Graph - Enter data to create a bar graph, then manipulate the graph's maximum and minimum values
-
Fractions, Decimals, Ratios, Proportion
-
-
-
-
-
Decimal addition - Push the green blocks into the holes to make the target number.
-
-
-
-
-
-
-
-
-
-
-
-
-
Dividing fractions - Fraction Bar -This is a very versatile tool that can be used to illustrate a variety of number operations.
-
-
-
-
EZ Fractions - Add, Subtract, Multiply and Divide fractions - Help tools are on the site to give students every tool necessary for performing operations with fractions as easy as it has ever been!
EZ Fractions - Add, Subtract, Multiply and Divide fractions - Help tools are on the site to give students every tool necessary for performing operations with fractions as easy as it has ever been!
Fishy Fractions - Select the topic and catch the fish with the right answers.
Fraction Practice - All operations, mixed practice - (explanations given for wrong answers)
-
-
-
-
Math at the Mall - practice percentages and finding the best deal while shopping at a virtual mall
Math at the Mall - practice percentages and finding the best deal while shopping at a virtual mall
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Rounding off - Round numbers to significant decimal places - (interactive game)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
|
Probability
-
Spinner - Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
Adjustable Spinner - Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
Two Colors - Students choose between three boxes and choose one marble from the box to look at conditional probabilities. Parameters: Number of trials.
Marbles - Students learn about sampling with and without replacement by modeling drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.
-
-
Understanding Experimental Probability - Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes.
Primes
-
Prime Numbers - Prime Number Sieve: "Remove all proper multiples of the next remaining number." Start with the number 2.When all proper multiples of all numbers in the first row are deleted, the table will contain only primes.
Geometry, Area, Perimeter, Volume, Angles
-
-
-
-
-
-
-
Simple Coordinates Game - Students investigate the first quadrant of the Cartesian coordinate system through identifying the coordinates of points, or requesting that a particular point be plotted.
-
-
-
-
-
-
-
-
-
Angles - Students practice their knowledge of acute, obtuse and alternate angles.
Triangle Explorer - Students learn about areas of triangles and about the Cartesian coordinate system through experimenting with triangles drawn on a grid.
Pythagorean Explorer - Students find the length of a side of a right triangle by using the Pythagorean Theorem, and then check their answers.
Squaring the Triangle - Students learn about how the Pythagorean Theorem works, through investigating the standard geometric proof. Parameters: Sizes of the legs of the triangle.
Geometry Jeopardy - Topics covered: Polygons & Transformations, Circles, Symmetry, Lines & Angles, and Triangles & Congruency
General
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Count the Goodies - This multiplication activity from Harcourt School’s Mighty Math Calculating
-
-
-
-
-
-
-
-
Mental Math - Select an operation to practice your skills
Timed Facts - at end of 60 seconds shows the score and answers to problems
|
No comments:
Post a Comment